Carry the Fire
A free capture the flag shooter you ski, in your browser
- Anyone who misses skiing in Tribes
- 9 October 2026
- My brother, who plays it, tests it and sends pull requests
- Free, in your browser, no download. Discord or guest.
- Speed is earned. A clean run gets away, a sloppy one gets caught.
Carry the Fire is a multiplayer shooter that runs in your browser. Ski the slopes, jet over the ridges and fire the disc launcher, in capture the flag matches of up to five a side, or practise your lines alone in the time trial. It’s inspired by Starsiege: Tribes.

A run down Overpass, from a replay.
- Speed is earned. The slope pays and a bad landing costs. Holding a key doesn’t make you fast.
- The chase is the game. A clean run gets away. A sloppy one gets caught, so the defender can win the race.
- Small teams. Built for two to five a side. No bases, just capping and chasing.
- Replays come free. Every run is its inputs, so any of them can be played back exactly. The landing page’s video is one of mine.
I build it with my brother. He plays it, tells me what’s wrong, and some of the game is his code. Play it at carrythefire.app.
Stack
- Three.js
- Draws the world in the browser. No game engine.
- TypeScript
- The game, the game servers and the lobby, in one codebase.
- Own physics
- No physics library. Skiing, jetting and the disc launcher are our own code, run at a fixed 60 ticks a second, so a run is fully described by its inputs.
- WebSockets
- Carries the match. The server runs the real game and each browser predicts ahead of it.
- SQLite
- The lobby's accounts.
- Discord
- Sign-in, or play as a guest.
- Docker
- Four game servers on two small boxes, two in Sydney and two in Chicago.
Build log
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Everyone plays the same hero now, in team colours, carrying a torch for the flag. That one came from my brother's pull request.
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Two game servers in Chicago for players in the US, reached directly rather than through Cloudflare, which was slower and far less steady from here.
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Renamed from Ridgeline to Carry the Fire, with its own domain and a landing page.
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Spectators and a second server. My brother's first two pull requests went live.
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Light armour only. Straight into capping and chasing, no bases to build or defend.
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The rule the game is built to. Speed is earned, never given, and the flag run is a race the defender is allowed to win.
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Capture the flag. First match against my brother on the live server. His verdict, "real fun". Mine, the skiing was too forgiving.
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Multiplayer. The server runs the real game and each browser predicts ahead of it. A closed alpha went up the same night, Discord sign-in, my brother first on the list.
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First commit. By the end of the day it had terrain, skiing, a jetpack, the disc launcher, a flag run against the clock and a first proper map.